using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [Serializable]
    public class PlayerAxeData
    {
        // 砍树次数
        public int AxeTreeCount { get; set; } = 0;

        [field: SerializeField, Tooltip("砍树最少次数")]
        public int CutsTreeMinNumber { get; set; } = 3;
        [field: SerializeField, Tooltip("砍树最多次数")]
        public int CutsTreeMaxNumber { get; set; } = 7;
        [field: SerializeField, Tooltip("树自动重置时间")]
        public float ResetTreeTime { get; set; } = 120f;

        public GameObject AxeTreeNode { get; set; }
    }
}
